The Apes Of Wrath 4 Kird Apes 4 Lightning Bolts (kill fliers with these) 4 Stone Rain 2 Shatter 6 Mountain 4 War Mammoths (the heavies) 4 Scryb Sprites 4 Giant Growths 2 Tranquility 6 Forest 4 Drudge Skeletons (the blockers) 2 Dark Ritual 2 Sinkhole 2 Howl From Beyond 2 Terror (fast kills) 6 Swamp This is 60 cards and tournament-legal straight up. Optional additions: 1 Maze Of Ith (adds a bit more defensive oomph) My retuning of a design for me by Jeff Tamulis -- the original was a bit creature-poor. This is a nasty, fast deck. Often (42% chance), a Scryb Sprite or Kird Ape will come out on turn 1. Almost as often, you'll be able to start trashing your opponent's lands by turn 2 or 3. Use the Howls From Beyond and Giant Growths on your War Mammoths, if possible, to boost their trample damage. ($Id: apesofwrath.d,v 1.2 1995/05/22 15:23:56 esr Exp $)