Goblin Market (version 2) 2 Earth Elementals (the heavies) 2 Hill Giants 2 Goblin Balloon Brigade 3 Hurloon Minotaur 1 Goblin Hero 2 Mons's Goblin Raiders 2 Goblins of the Flarg 2 Goblin Digging Team 1 Wall of Fire 1 Firedrake 2 Bird Maiden 2 Earthbinds (flyer stoppers) 4 Blood Lust 2 Shatters 4 Lightning Bolts (also flyer stoppers) 4 Goblin Grenades 2 Goblin Caves 3 Giant Strength 2 Eternal Warrior (ditto) 2 Goblin War Drums 20 Mountains This is 65 cards, which is larger than I like a base deck to get. But we've found by experience that it works quite well. This deck was designed by Cathy Olanich with Alodar's advice. It has been extensively battle-tested. The Goblin War Drums are the key to this deck. There's a 24% chance you'll have one in your hand on turn 2. They make your red creatures pretty hard to block. The original version of this deck had a few more creatures, but lacked the four Goblin Grenades. It's been re-tuned to use them. Five points of direct damage for one mana is tough to beat. Optional cards: 1 Goblin King Maze of Ith (helps on defence) Dwarven Stronghold (remove a Mountain if you add this) Delif's Cone ($Id: goblinmarket.d,v 1.2 1995/06/10 20:48:46 esr Exp $)