[Miller] Miller, William Ian; Bloodtaking and Peacemaking: Feud, Law, and Society in Saga Iceland; University of Chicago Press 1990, ISBN 0-226-52680-1. A fascinating study of Icelandic folkmoot law, which both illuminates the ancestry of the Lockean theory of property and describes the later stages of a historical process by which custom passed into customary law and thence to written law.

[Mal] Malaclypse the Younger; Principia Discordia, or How I Found Goddess and What I Did To Her When I Found Her; Loompanics, ISBN 1-55950-040-9. There is much enlightening silliness to be found in Discordianism. Amidst it, the `SNAFU principle' provides a rather trenchant analysis of why command hierarchies don't scale well. There's a browseable HTML version.

[BCT] J. Barkow, L. Cosmides, and J. Tooby (Eds.); The Adapted Mind: Evolutionary Psychology and the Generation of Culture. New York: Oxford University Press 1992. An excellent introduction to evolutionary psychology. Some of the papers bear directly on the three cultural types I discuss (command/exchange/gift), suggesting that these patterns are wired into the human psyche fairly deep.

[MHG] Goldhaber, Michael K.; The Attention Economy and the Net. I discovered this paper after my version 1.7. It has obvious flaws (Goldhaber's argument for the inapplicability of economic reasoning to attention does not bear close examination), but Goldhaber nevertheless has funny and perceptive things to say about the role of attention-seeking in organizing behavior. The prestige or peer repute I have discussed can fruitfully be viewed as a particular case of attention in his sense.

[HH] I have summarized the history of the hacker culture in A Brief History Of Hackerdom. The book that will explain it really well remains to be written, probably not by me.